The Eco-Puzzle Hunt
The Project’s Brief: The goal is to help young library users become active citizens engaged in sustainability. The project aims to strengthen local identity while encouraging sustainable consumption habits in children.
The Intervention: The Eco-Puzzle Hunt is a gamified experience that introduces children (ages 7–12) to library services while teaching sustainable consumption. Through hands-on, collaborative activities, the game helps kids learn about sustainability and explore library spaces. The ultimate aim is to build their confidence in sustainability and empower them to be more active, informed citizens in the future.
-
Stakeholder interaction and contextual research
Field visits and observations
Service design and visual tools
Deliverables & Legacy
-
stakeholder research (secondary and primary)
internal ideation & convergence actions
puzzle pieces design & user experience flow
-
project management & leadership
playful engagement design
UX design
remote working management
team building
Our tangible outcomes include; the Eco Puzzle Hunt game comprising of the game flow, leaflet, puzzle and puzzle pieces. Second and last the client report collecting all research executed, insights gathered and reflections.
Our team agrees that the idea needs more testing, assessment, and iteration together with our selected target group and closest stakeholders (pupils, teachers, library staff) to ensure its feasibility and efficacy. Furthermore, an educational program could be an important factor supporting the ongoing knowledge of sustainability consumption.
OUTCOMES
Learning brochure
Eco-Puzzle pieces
Game Flow
Eco-Puzzle Hunt instructions